Offensive Magic uses Magic to deal damage to and potentially debuff the opponent. Unlike Attack and Strike, spells cannot miss, although the spell's damage can be decreased or negated with Defensive Magic.
ID | Name | Price | Power | Stores | Type | Effect |
---|---|---|---|---|---|---|
1 | Scorch | 2,500G | 1.95 | Asiana, Hallstatt, Casino Cave | Fire | May reduce the opponent's DF by 25%. |
2 | Scorcher | 50,000G | 2.65 | Clovis, Daunting Mountain 1F, Aphrike | Fire | May reduce the opponent's DF by 25%. |
3 | Giga Blaze | 210,000G | 3.7 | Flinders, Tower of Rabble 2F | Fire | May reduce the opponent's DF by 25%. |
4 | Zap | 3,750G | 2.25 | Hallstatt, Casino Cave, Clovis | Lightning | May reduce the opponent's MG by 25%. |
5 | Zapper | 68,000G | 3.15 | Daunting Mountain 1F, Aphrike | Lightning | May reduce the opponent's MG by 25%. |
6 | Lectro Beam | 268,000G | 4.45 | Flinders | Lightning | May reduce the opponent's MG by 25%. |
7 | Chill | 3,150G | 2.1 | Hallstatt, Clovis | Ice | May reduce the opponent's AT by 25%. |
8 | Chiller | 62,000G | 2.9 | Daunting Mountain 1F | Ice | May reduce the opponent's AT by 25%. |
9 | Ice Barrage | 224,000G | 4.1 | Underground Passage | Ice | May reduce the opponent's AT by 25%. |
10 | Gust | 5,000G | 2.45 | Clovis | Wind | May reduce the opponent's SP by 25%. |
11 | Guster | 70,000G | 3.2 | Daunting Mountain 1F | Wind | May reduce the opponent's SP by 25%. |
12 | F5 Storm | 286,000G | 4.75 | Tower of Rabble 2F | Wind | May reduce the opponent's SP by 25%. |
13 | Mirror Image | 12,500G | 2.4 | Casino Cave, Clovis, Lava Cave 3F, Underground Passage | Physical | None |
14 | Teleport | 25,000G | 3.0 | Lava Cave 3F, Aphrike | Physical | None |
15 | Aurora | 320,000G | 5.0 | Tower of Rabble 2F | Light | May reduce all the opponent's stats by 50%. |
16 | Curse | 20,000G | 1.6 | Lava Cave 3F, Underground Passage | Dark | Curses the opponent. |
17 | Sleepy | 140,000G | 1.1 | Flinders | Dark | Puts the opponent to Sleep. |
18 | Blind | 15,000G | 1.4 | Casino Cave | Dark | Blinds the opponent. |
19 | Banish | 240,000G | 2.5 | Aphrike, Flinders | Dark | Kills the opponent but leaves the caster at 1 HP. |
20 | Drain | 2,000G | 0 | Asiana, Hallstatt, Lava Cave 3F, Underground Passage | Drain | Steals 50% of the opponent's current HP. |
21 | Swap | 1,500G | 0 | Asiana | Drain | Swaps flat HP with the opponent. |
22 | Pickpocket | 500G | 1.5 | Asiana | Drain | Steals 25% of the opponent's G. |
23 | Rust | 400,000G | 3.6 | Tower of Rabble 2F | Dark | Breaks a random piece of the opponent's equipment. |
Notes[]
- Effects will not occur if it is blocked with Defensive Magic.
- Rust will not break equipment if Rust kills the enemy, regardless of whether it was defended against.
- Aurora is arguably the best for overall usefulness. Keep this in mind when playing story mode or free play.
- Drain halves the target's current HP, but it doesn't work on Rico Jr. or Overlord Rico, so don't use it when you are trying to beat Jr. in Chapter 4 onward or Overlord Rico in Chapter 7 or the Final Chapter!