This is a list of the
Battle Skills of the Monsters.
Reduces current enemy HP by 1/6, and sometimes breaks their Shields.
Reduces current enemy HP by 1/4, and sometimes breaks their Shields.
Reduces current enemy HP by 1/3, and sometimes breaks their Weapons.
Makes an opponent Afraid.
Confuses the opponent, which sometimes makes them choose a random battle command. No effects on Magician.
Prevents opponents from moving, sometimes misses.
Prevents opponents from moving, misses if opponent has a shield.
1/4 HP or 9999
Reduces current enemy HP by 1/4. Sometimes kills instantly.
Reduces current enemy HP by 1/3, and sometimes prevents them from moving.
Steals all Gs, Field Magics or Items, but it doesn't always work.
Breaks an opponent's equipment. Can Miss.
Reduces current enemy HP by 1/2, and sometimes breaks their Weapons.
Changes the monster into the Adventurer it is fighting. This copies all stats other than HP.
Reduces current enemy HP by 1/4, and sometimes breaks their Weapons.
Inflicts Virus, which lowers all enemy's stats by 33%. It sometimes misses.
1/8 HP or 9999
Reduces current enemy's HP by 1/8. Often kills instantly.
Reduces current enemy's HP by 1/6, and sometimes breaks their Weapons.
Seals the opponent's Give Up and Counter commands.
↑ There is a glitch, or an oversight by the developers invoving Transform. If a
Doppelgänger uses Transform, and, before it dies, a Darkling lands there and kills the Adventurer first, the Doppelgänger will stay transformed, but AS THE DARKLING.
This list does not include any Skills which Adventurers can acquire, but Monsters can obtain most of the Adventurer Battle Skills.
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