Field magic is a one-time use spell that can be used on either opponents or Monsters. Field magic is unable to be used on the caster. They are most commonly obtained from Magic Spaces and Magic Stores, but they can also be received by robbing the Magic Store or the Merchant, White Loot Spaces, Red Loot Spaces, and Locked Boxes. Magicians can use 2 field magic per turn.
Field magic come in 3 primary forms; Damaging Elemental Magic, Status Effect Magic, and Others. Elemental Magic contains Fire-type, Lightning-type, Ice-type, and Light-type Magic. The damage from these magic can be cut in half by wearing the corresponding Elemental Bracelet Accessory. Unlike Offensive Magic in Battle, field magic is unable to randomly lower stats based on the element of magic being used. Status Effect Magic contains Weaken-type and Alter-type Magic. Other contains Summon-type, Move-type, and Special-type Magic. All Magic can be bought in Magic Stores except for Town Conjure, Conjure All, Psychokinesis, Death Call, Vacuum, and Mix-up. These spells can instead be found other ways, primarily Kira or Magic Spaces.
The amount of field magic an adventurer can hold depends on what job the adventurer currently has. The chance of hitting is determined by the user's SP stat compared to the target's SP stat. If your SP is equal, you will hit at a 60% rate. The lowest hit rate you can have is 20%. (If the target has a Magic Mirror or is invisible, the hit chance is 0%.) When using damaging spells, your damage is based on your MG stat compared to their MG stat. The minimum damage is 1 HP.
Note: Adventurers and monsters on Empty Spaces can be killed using field magic, but monsters on Towns will survive with 1 HP. If a monster on an Empty Space is killed by field magic, no one earns experience from the monster.
ID | Name | Buying Price | Power | Stores | Target | Effect |
---|---|---|---|---|---|---|
1 | Magma | 1,600G | 1.5 | Asiana, Hallstatt, Casino Cave | One player or monster | None |
2 | Magma+ | 3,800G | 2.1 | Clovis, Lava Cave 3F, Daunting Mountain 1F, Aphrike | One player or monster | None |
3 | Magma DX | 17,000G | 4.5 | Underground Passage, Tower of Rabble 2F | One player or monster | None |
4 | Ice | 1,200G | 1.2 | Casino Cave | All opposing players and monsters on chosen space | None |
5 | Ice+ | 3,000G | 1.8 | Daunting Mountain 1F | All opposing players and monsters on chosen space | None |
6 | Ice DX | 12,000G | 3.6 | Flinders, Tower of Rabble 2F | All opposing players and monsters on chosen space | None |
7 | Volt | 800G | 0.96 | Hallstatt, Casino Cave, Daunting Mountain 1F | All opposing players and monsters near chosen space | None |
8 | Volt+ | 2,600G | 1.56 | Clovis, Daunting Mountain 1F | All opposing players and monsters near chosen space | None |
9 | Volt DX | 10,000G | 3.0 | Aphrike, Underground Passage, Flinders | All opposing players and monsters near chosen space | None |
10 | Flash Bomb | 40,000G | 5.0 | None | All opposing players and bosses on current map | None |
11 | Atrophy | 300G | - | Asiana, Hallstatt, Clovis, Aphrike, Flinders | One player or monster | Inflicts AT Down on the target. |
12 | Tenderize | 280G | - | Asiana, Clovis | One player or monster | Inflicts DF Down on the target. |
13 | Slow | 100G | - | Asiana | One player or monster | Inflicts SP Down on the target. |
14 | Daze | 200G | - | Asiana | One player or monster | Inflicts MG Down on the target. |
15 | Down | 4,000G | - | Casino Cave, Lava Cave 3F, Daunting Mountain 1F, Tower of Rabble 2F | One player or monster | Inflicts All Down on the target. |
16 | Time Out | 800G | - | Hallstatt, Clovis, Lava Cave 3F, Aphrike | One player | Paralyzes the target. |
17 | Cobra Strike | 200G | - | Asiana, Hallstatt, Lava Cave 3F, Aphrike | One player or monster | Poisons the target. |
18 | Cobra Storm | 2800G | - | Flinders | All opposing players on current map | Poisons all targets. |
19 | Fraidy Cat | 150G | - | Asiana | One player | Makes the target Afraid. |
20 | Blistered Feet | 1,200G | - | Asiana, Hallstatt, Lava Cave 3F, Aphrike, Underground Passage, Flinders | One player | Gives the target a Footsore. |
21 | Sleepy Time | 2,000G | - | Daunting Mountain 1F, Tower of Rabble 2F | One player or monster | Puts the target to Sleep. |
22 | Curse | 3,000G | - | Casino Cave, Clovis, Lava Cave 3F, Daunting Mountain 1F, Underground Passage | One player or monster | Curses the target. |
23 | Curse All | 6,000G | - | Tower of Rabble 2F | All opposing players on current map | Curses all targets. |
24 | Lock | 400G | - | Hallstatt | One player | Seals the target. |
25 | Lockdown | 3,600G | - | Casino Cave, Aphrike, Underground Passage, Flinders | All opposing players on current map | Seals all targets. |
26 | Death Call | 18,000G | - | None | All opposing players on current map | Dooms the target. |
27 | Squall | 1,500G | - | Hallstatt, Aphrike | One player | Teleports the target to a random, accessible town. |
28 | Typhoon | 3,500G | - | Tower of Rabble 2F | All opposing players on current map | Teleports all targets to random, accessible towns. |
29 | Transfer | 3,200G | - | Casino Cave, Daunting Mountain 1F | One player | Swaps the target and user's locations. |
30 | Come Here | 5,800G | - | Lava Cave 3F | All opposing players | Teleports all targets to the user's space. |
31 | Psychokinesis | 8,000G | - | None | One player or Roadblock Rock | Moves the target to a chosen space. |
32 | Conjure | 2,400G | - | Clovis, Lava Cave 3F, Underground Passage, Flinders, Tower of Rabble 2F | An Empty Space with at least one player | Summons a monster to the target space. |
33 | Town Conjure | 8,000G | - | None | One liberated town | Summons a monster to the target town. |
34 | Conjure All | 80,000G | - | None | One liberated town | Summons monsters to all towns on the same continent as the target. |
35 | Purse Cutter | 1,500G | - | Casino Cave, Clovis, Lava Cave 3F, Underground Passage, Flinders | One player | Destroys a few items or field magic of the target. |
36 | Vacuum | 50,000G | - | None | One player | Takes a few of the target's stat points and adds them to the user. |
37 | Mix-up | 68,000G | - | None | All players | Randomly swaps locations, inventory, money, or a piece of equipment between all targets. |
38 | Mystery | 40,000G | - | Tower of Rabble 2F | Random | Causes a random event to occur. |