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GDNJE8-21

Buying Lock from the magic shop in Dokapon DX.

Field Magic is a one-time use spell that can be used on either opponents or Monsters. You cannot use Field Magic on yourself. They are most commonly obtained from Magic Spaces and Magic Stores, but you can also receive them by robbing the Magic Store or the Merchant, White Loot Spaces, Red Loot Spaces, and Locked Boxes.

Field Magic come in 3 primary forms; Damaging Elemental Magic, Status Effect Magic, and Others. Elemental Magic contains Fire-type, Lightning-type, Ice-type, and Light-type Magic. The damage from these magic can be cut in half by wearing the corresponding Elemental Bracelet Accessory. Unlike Offensive Magic in Battle, Field Magic is unable to randomly lower stats based on the element of magic being used. Status Effect Magic contains Weaken-type and Alter-type Magic. Other contains Summon-type, Move-type, and Special-type Magic. All Magic can be bought in Magic Stores except for Town Conjure, Conjure All, Psychokinesis, Death Call, Vacuum, and Mix-up. These spells still can be found in other ways, primarily Kira or Magic Spaces.

The amount of Field Magic a player can hold depends on what job the player currently has. The chance of hitting is determined by the user's SP stat compared to the target's SP stat. If your SP is equal, you will hit at a 60% rate. The lowest hit rate you can have is 20%. (If the target has a Magic Mirror, the hit chance is 0%.) When using damaging spells, your damage is based on your MG stat compared to their MG stat. The minimum damage is 1 HP.

Field Magic
ID Name Price Power Stores Target Effect
1 Magma 1,600G 1.5 Asiana, Hallstatt, Casino Cave One player or monster None
2 Magma+ 3,800G 2.1 Clovis, Lava Cave 3F, Daunting Mountain 1F, Aphrike One player or monster None
3 Magma DX 17,000G 4.5 Underground Passage, Tower of Rabble 2F One player or monster None
4 Ice 1,200G 1.2 Casino Cave All opposing players and monsters on chosen space None
5 Ice+ 3,000G 1.8 Daunting Mountain 1F All opposing players and monsters on chosen space None
6 Ice DX 12,000G 3.6 Flinders, Tower of Rabble 2F All opposing players and monsters on chosen space None
7 Volt 800G 0.96 Hallstatt, Casino Cave, Daunting Mountain 1F All opposing players and monsters near chosen space None
8 Volt+ 2,600G 1.56 Clovis, Daunting Mountain 1F All opposing players and monsters near chosen space None
9 Volt DX 10,000G 3.0 Aphrike, Underground Passage, Flinders All opposing players and monsters near chosen space None
10 Flash Bomb 40,000G 5.0 None All opposing players and bosses on current map None
11 Atrophy 300G - Asiana, Hallstatt, Clovis, Aphrike, Flinders One player or monster Inflicts AT Down on the target.
12 Tenderize 280G - Asiana, Clovis One player or monster Inflicts DF Down on the target.
13 Slow 100G - Asiana One player or monster Inflicts SP Down on the target.
14 Daze 200G - Asiana One player or monster Inflicts MG Down on the target.
15 Down 4,000G - Casino Cave, Lava Cave 3F, Daunting Mountain 1F, Tower of Rabble 2F One player or monster Inflicts All Down on the target.
16 Time Out 800G - Hallstatt, Clovis, Lava Cave 3F, Aphrike One player Paralyzes the target.
17 Cobra Strike 200G - Asiana, Hallstatt, Lava Cave 3F, Aphrike One player or monster Poisons the target.
18 Cobra Storm 2800G - Flinders All opposing players on current map Poisons all targets.
19 Fraidy Cat 150G - Asiana One player Makes the target Afraid.
20 Blistered Feet 1,200G - Asiana, Hallstatt, Lava Cave 3F, Aphrike, Underground Passage, Flinders One player Gives the target a Footsore.
21 Sleepy Time 2,000G - Daunting Mountain 1F, Tower of Rabble 2F One player or monster Puts the target to Sleep.
22 Curse 3,000G - Casino Cave, Clovis, Lava Cave 3F, Daunting Mountain 1F, Underground Passage One player or monster Curses the target.
23 Curse All 6,000G - Tower of Rabble 2F All opposing players on current map Curses all targets.
24 Lock 400G - Hallstatt One player Seals the target.
25 Lockdown 3,600G - Casino Cave, Aphrike, Underground Passage, Flinders All opposing players on current map Seals all targets.
26 Death Call 18,000G - None All opposing players on current map Dooms the target.
27 Squall 1,500G - Hallstatt, Aphrike One player Teleports the target to a random, accessible town.
28 Typhoon 3,500G - Tower of Rabble 2F All opposing players on current map Teleports all targets to random, accessible towns.
29 Transfer 3,200G - Casino Cave, Daunting Mountain 1F One player Swaps the target and user's locations.
30 Come Here 5,800G - Lava Cave 3F All opposing players Teleports all targets to the user's space.
31 Psychokinesis 8,000G - None One player or Roadblock Rock Moves the target to a chosen space.
32 Conjure 8,000G - Clovis, Lava Cave 3F, Underground Passage, Flinders, Tower of Rabble 2F An Empty Space with at least one player Summons a monster to the target space.
33 Town Conjure 8,000G - None One liberated town Summons a monster to the target town.
34 Conjure All 80,000G - None One liberated town Summons monsters to all towns on the same continent as the target.
35 Purse Cutter 1,500G - Casino Cave, Clovis, Lava Cave 3F, Underground Passage, Flinders One player Destroys a few items or field magic of the target.
36 Vacuum 25,000G - None One player Takes a few of the target's stat points and adds them to the user.
37 Mix-up 68,000G - None All players Randomly swaps locations, inventory, money, or a piece of equipment between all targets.
38 Mystery 40,000G - Tower of Rabble 2F Random Causes a random event to occur.