Field Magic is a one-time use spell that can be used on either opponents or Monsters. You cannot use Field Magic on yourself. They are most commonly obtained from Magic Spaces and Magic Stores, but you can also receive them by robbing the Magic Store or the Merchant, White Loot Spaces, Red Loot Spaces, and Locked Boxes.
Field Magic come in 3 primary forms; Damaging Elemental Magic, Status Effect Magic, and Others. Elemental Magic contains Fire-type, Lightning-type, Ice-type, and Light-type Magic. The damage from these magic can be cut in half by wearing the corresponding Elemental Bracelet Accessory. Unlike Offensive Magic in Battle, Field Magic is unable to randomly lower stats based on the element of magic being used. Status Effect Magic contains Weaken-type and Alter-type Magic. Other contains Summon-type, Move-type, and Special-type Magic. All Magic can be bought in Magic Stores except for Town Conjure, Conjure All, Psychokinesis, Death Call, Vacuum, and Mix-up. These spells still can be found in other ways, primarily Kira or Magic Spaces.
The amount of Field Magic a player can hold depends on what job the player currently has. The chance of hitting is determined by the user's SP stat compared to the target's SP stat. If your SP is equal, you will hit at a 60% rate. The lowest hit rate you can have is 20%. (If the target has a Magic Mirror, the hit chance is 0%.) When using damaging spells, your damage is based on your MG stat compared to their MG stat. The minimum damage is 1 HP.
Elemental Damage in Dokapon KingdomEdit
|Magma||1,600G||Lightly damages one monster or player on a field space.|
|3,800G||Moderately damages to one monster or player on a field space.|
|Magma DX||17,000G||Very heavily damages one monster or player on a field space.|
|Volt||800G||Very lightly damages monsters and players in an area on the Field Map.|
|Volt+||2,600G||Moderately damages monsters and players in an area on the Field Map.|
|Volt DX||10,000G||Heavily damages monsters and players in an area on the Field Map.|
|Ice||1,200G||Lightly damages all monsters and players on a field space.|
|Ice+||3,000G||Moderately damages all monsters and players on a field space.|
|Ice DX||12,000G||Heavily damages all monsters and players on a field space.|
|Flash Bomb||40,000G||Creates balls of light that explode and damage all bosses and players on the map you are currently on. Massive damage.|
Status Effects in Dokapon KingdomEdit
|Tenderize||280G||Lowers DF by 1/3.|
|Atrophy||300G||Lowers AT by 1/3.|
|Slow||100G||Lowers SP by 1/3.|
|Daze||200G||Lowers MG by 1/3.|
|Down||4,000G||Lowers AT, DF, MG, SP, and max HP by 50%.|
|Cobra Strike||200G||Poisons the target.|
|Cobra Storm||2,800G||Poisons all players.|
|Curse||3,000G||Curses the target.|
|Curse All||6,000G||Curses all players.|
|Blistered Feet||1,200G||Gives the target a footsore.|
|Lock||400G||Seals the target's bag or Dark Arts.|
|Lockdown||3,600G||Seals everyone's bag/Dark Arts.|
|Fraidy Cat||150G||Makes the target afraid.|
|Time Out||800G||Paralyzes the target for 1 turn.|
|Sleepy Time||2,000G||Puts the opponent to sleep.|
Other Spells in Dokapon KingdomEdit
|Conjure||2,400G||Summons a monster to the Empty Space a player is on.|
|Town Conjure||12,000G||Summons a monster to a liberated Town of your choice. Always hits.|
|Conjure All||80,000G||Conjures monsters to all liberated owns on a continent you choose.|
|Psychokinesis||8,000G||Moves a player or a Roadblock Rock to any space of your choice on the current map.|
|Transfer||3,200G||Swaps places with the target.|
|Squall||1,500G||Blows one player to a random town. Will miss if the target is on Ocean.|
|Typhoon||3,500G||Blows all players away to random Towns. Targets on Ocean will not be hit.|
|Come Here||5,800G||Calls all players to your space.|
|Purse Cutter||1,500G||Destroys some Items and/or Field Magic that the target has.|
|Vacuum||25,000G||In Game: "takes a few of the target's stat points and adds them to your own!"|
|Mix-up||68,000G||Swaps money, a piece of equipment, all Items, all Field Magic, or location of all players.|
|Death Call||18,000G||Summons the Grim Reaper to harvest a player's soul in a few turns... unless they defeat the caster first! (7–10 days).2|
1Example effects from the Mystery Spell:
- Permanently increase the caster's stats by 2.
- Causes 2 random Field Status Ailments on all players (including the caster).
- Heals all Characters, AND all Monsters.
- Sets many traps on the World Map (about 20–40).
- Duplicates effects of Mix-up.
2Can be prevented with a Revival potion, but not with deathblocks.