Playing the DX version? See Weapon Skills.
Here is a list of all the Battle Skills Adventurers can get in Dokapon Kingdom. New skills can be obtained by leveling up a Job to level 2 or 4.
Details[]
Notes:
- Every time you switch to a different Job, except the Darkling, you always have the Battle Skill "Charge".
- All buffs caused by Adventurer Battle Skills will only last the Battle.
Name | Job | Mastery | Activation Rate | Description |
---|---|---|---|---|
???? | Acrobat | 4 | 100% | Will have a random Skill effect (except for ???? and these). |
Afterburn | Monk | 4 | 100% | Increases all stats by 50%, but halves your HP after battle. |
Alchemy | Alchemist | 2 | 100% | Creates Gs from damage done in Battle. |
Chakra | Spellsword | 2 | 100% | Raises your AT and MG by 50%. |
Charge | All (except for Darkling) | 1 | 100% | Raises AT by 50%. Can Stack. |
Copy | Robo Knight | 2 | 100% | Copies the enemy's stats if higher than yours. |
Debug | Alchemist | 4 | 70% | Reduces the enemy's HP to 1. |
Delete | Darkling | N/A | 100% | Erases your enemy's Weapon, Shield, Accessory, Offensive Magic, Defensive Magic, All G, All Items, or All Field Magic. Delete cannot be used against a Darkling if it created through ????. |
Decoy | Ninja | 4 | 80% | Protects you from physical and magical attacks 50% of time. |
Escape | Thief | 4 | 100% | Escape from Battle without punishments as if you gave up but were forgiven, and have no turns in time out. The opponent cannot gain experience or levels this way. |
Glory | Hero | 2 | 100% | Forces any non-boss monsters to Give Up. Has a small chance of working against other non-Darkling adventurers. |
Guard | Hero | 4 | 100% | Raises random stats by 50%. |
Harden | Robo Knight | 4 | 90% | Chance to nullify physical attacks. |
Heal | Cleric | 2 | 100% | Recovers all/half of your HP. |
Meditate | Magician | 2 | 100% | Doubles MG. Can Stack. |
Muscle | Warrior | 2 | 100% | Raises AT and DF by 50%. |
Overload | Warrior | 4 | 50% | Doubles AT, but has a chance to halve AT instead. |
Pierce | Spellsword | 4 | 100% | Your next attack will ignore your enemy's defense. |
Play Dumb | Acrobat | 2 | 90% | Chance to nullify magical attacks. |
Prayer | Cleric | 4 | 100% | Heals 50% of your total HP and cures some Status ailments. |
Restrict | Magician | 4 | 50% | Seals a random Battle Command. |
Sneak Hit | Ninja | 2 | 10% | Reduces enemy HP by 50%, with a chance of instant kill. It cannot be used against a Darkling, Robo-Sassin or Overlord Rico. |
Soul Fire | Monk | 2 | 100% | Raises AT by 50% every round you are in battle. |
Steal | Thief | 2 | 100% | Steals an Item or a Field Magic. |